Nov 12, 2009, 11:59 PM // 23:59
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#21
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Academy Page
Join Date: Dec 2008
Profession: Mo/
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All builds will be post later.
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Nov 13, 2009, 04:34 AM // 04:34
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#22
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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Quote:
Originally Posted by PoM PoM PoM PoM PoM
All builds will be post later.
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nice man. just nice.
was thinking of a setup like mobway with afew less permas as well.
imbagon does sound like a good idea
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Nov 13, 2009, 04:53 AM // 04:53
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#23
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Anyone willing to include some mesmer players? I'm surprised anyone would even consider a paragon.
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Nov 13, 2009, 05:07 AM // 05:07
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#24
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Ascalonian Squire
Join Date: Nov 2009
Guild: An Army of Heros [HERO]
Profession: Mo/
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cuilan, my friend mention'd a Mesmer, now it was something that'd fit into the last two spots of the Unsteady-way (which i believe could be devided into two teams, just requires echos for same effect) and it was a mass interupting mesmer. Sounds like something mesmers do? lol, and basiclly it is a cryer, with some other interupts for 4H. i wonder if this would positively affect the build or not, if anyones intrested in testing I'm Est as far as timezone's go.
send me something ingame, if you'd like to help test/work on templates.
Thanks kitkar, nice to see some positivity in Guru, just when i thought it was all trolls
pom pom, please do! I'm very intrested in other ways then Perma-way & for anyone reading this thread, feel free to post your UW ideas/ screenshots.
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Nov 13, 2009, 07:25 AM // 07:25
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#25
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Academy Page
Join Date: Aug 2009
Guild: Shadow Form is Underpowered [Lies]
Profession: Mo/
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Quote:
Originally Posted by Crippie its Tom
bring both MS and US
Essence bond on the tank for energy.
This wouldnt be a "speed" clear, btw
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In terms of Essence bond, you would get no energy for the simple fact is, he said Perma tanks does balling etc.
Perma tanks dont get hit, therefore not triggering the energy gain from Essence Bond.
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Nov 13, 2009, 07:43 AM // 07:43
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#26
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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Quote:
Originally Posted by PoM PoM PoM PoM PoM
*snip*
All builds will be post later.
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very nice time. the builds would be interesting to see.
i'm guessing SS nec
UA monk
imbagon
but i feel like there's alot of damage skills on the non-sins that i'm missing. gogo 30min run.
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Nov 13, 2009, 01:41 PM // 13:41
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#27
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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Modified mobway FTW =D
@iTwigiht I didnt read that, figured he'd be using a classic obby tank or something.
Im working on a build that I think can hit below 30 minutes. It's in my PvX Userspace for storage atm if you're gunna bother looking for it (The_Crippster). Ofc its not finished and barely tested, but we'll see how it goes. I'll get my guild to try some runs.
Last edited by Crippie its Tom; Nov 13, 2009 at 01:48 PM // 13:48..
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Nov 13, 2009, 01:44 PM // 13:44
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#28
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Ascalonian Squire
Join Date: Nov 2009
Guild: An Army of Heros [HERO]
Profession: Mo/
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i said permas, i figured you'd read the post indepth before deciding to comment
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Nov 13, 2009, 08:07 PM // 20:07
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#29
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by PoM PoM PoM PoM PoM
All builds will be post later.
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Dont really get the job of the para :P Guess all the other is somehow mobway/normal uwsc - *my* guess would be 2 a/e poping at start, 1 a/d for chamber + vale, 1 a/d for pits, 1 a/d for uwg?
I suppose everything else is main team for vale no?
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Nov 13, 2009, 08:50 PM // 20:50
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#30
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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actually I'd guess 1-6 as main team, possibly splitting for first bit of vale and chamber with sins doing chamber and para monk SS doing vale. The 2 A/E's would to Mountains, Pools, and pop reapers in various locations to teleport the main team for quests as needed (4h)
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Nov 13, 2009, 10:01 PM // 22:01
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#31
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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Quote:
Originally Posted by jackinthe
i lol'd.
permas still uwsc btw.
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say how pl0x, k thx bai
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Nov 13, 2009, 10:15 PM // 22:15
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#32
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by furanshisuko
say how pl0x, k thx bai
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With skill, basically.
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Nov 15, 2009, 12:27 AM // 00:27
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#33
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Academy Page
Join Date: Jun 2008
Location: Italia
Guild: With Frenchies Hugs Are Not [fRee]
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•There are "only" 3 sins with SF.•
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Nov 15, 2009, 01:02 AM // 01:02
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#34
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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Last edited by CE Devilman; Nov 15, 2009 at 01:09 AM // 01:09..
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Nov 15, 2009, 05:01 PM // 17:01
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#35
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by Cuilan
Anyone willing to include some mesmer players? I'm surprised anyone would even consider a paragon.
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lol you must not play much real pve if you've never heard of an imbagon.
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Nov 16, 2009, 03:20 AM // 03:20
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#36
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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http://pvx.wikia.com/wiki/Build:Team-_UWSC_Cripway
Imma get my alliance to try a few test runs of this and I'll post pics if the time is ass spanking.
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Nov 16, 2009, 03:57 AM // 03:57
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#37
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Ascalonian Squire
Join Date: Nov 2009
Guild: An Army of Heros [HERO]
Profession: Mo/
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can't wait to see that crippie, hope all goes well post pics even if it's just a medi-core time too please? or just post a time even
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Nov 16, 2009, 11:09 AM // 11:09
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#38
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Crippie its Tom
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I give actually that build the most change to be the new meta for UWSC
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Nov 16, 2009, 09:30 PM // 21:30
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#39
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Ascalonian Squire
Join Date: Jun 2009
Guild: Desolation Lords [DL]
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Quote:
Originally Posted by Crippie its Tom
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We tested this and managed to complete some parts. We managed to pop lab in 6 mins, do uwg quite fast, permas were pretty fast too. I played as vale 600 and noticed that tortured spirits go down pretty slowly just like dryders, so that would be the first thing to work on ( the chamber concept taken from uwsc monkway would probably work there, also, the smiter could take some damage skills without energy problems cuz there is no point in maintaining enchantments on the 600 during that quest) With those changes tortured spirits, uwg and ctc would be done in about 25 mins, which isn't bad at all.
Permas were exp so they poped plains and mnt in like 25 mins.( it is possible to do that a lot faster, consider that plains perma died 3 times)
So yea, this is an excellent idea, just needs to be tested in every area and we all should try and adjust the builds.
Last edited by awkarD; Nov 16, 2009 at 09:34 PM // 21:34..
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Nov 17, 2009, 01:12 AM // 01:12
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#40
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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New URL- People didn't like the name.
http://pvx.wikia.com/wiki/Build:Team_-_UWSC_Splitway
@Awkard- Cool! I haven't gotten a chance to test it 8/8 yet, but please wisp me if you ever need a spot, and post pics of times.... My alliance will prolly test soon this week.
As for vale, you are correct.
Here's what I came up with-
Vale 600- Replace PI with Light Of Deldrimor, Snow Storm, or nothing if energy does not permit
Vale Smite- Replace Purge Signet with Ray of Judgement. Replace UA with Rebirth
Have the Vale 600 bring a 55 armor set. Once on to the quest, the 600 should only be enchanted with Balthazar's spirit and Blessed Aura, as well as on his 55 set. he must maintain SoA and Protective Spirit at all times on himself. Once the tortured spirits are attacking him, smack em with an RoJ (since there is only three of them, they should not scatter). I dont know if 1 RoJ is enough to kill them, if not use Snowstorm or wait 15 seconds for the recharge.
Also the idea is that the perma is able to solo mountains and pools, incase you didnt get that before. Did you finish the run?
Last edited by Crippie its Tom; Nov 17, 2009 at 01:16 AM // 01:16..
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